Sandustry vacuum: Setup Guide, Tips & Planned Upgrades - Factory

Sandustry vacuum: Setup Guide, Tips & Planned Upgrades

Learn how the Sandustry vacuum works in the demo, how to manage water and debris, and what the planned vacuum upgrades may change.

2026-08-16
Sandustry Wiki Team
Quick Guide
  • Sandustry vacuum: Treat the current demo tool as a limited cleanup and positioning device.
  • Water handling: Pick up water trapped inside queued green-square buildings during construction.
  • Debris control: Plan around spores, slag, and other materials before they spread through production areas.
  • Future direction: The developer has discussed separating the current tool into a leaf blower and a true vacuum.
  • Best habit: Use conveyors, filters, and controlled layouts instead of relying on the vacuum for bulk storage.

Sandustry vacuum: Current Function and Role

The Sandustry vacuum is best understood as a utility tool for managing loose materials and awkward construction spaces. In the current demo context, it is useful, but it does not yet serve as a full storage-and-transport solution. The most important distinction is between moving a material temporarily and collecting it for later placement.

Players have also used the tool to handle trapped steam and water-related construction problems. Steam can be grabbed as a workaround when it becomes stuck in caves, while water inside queued buildings can be picked up to make underwater conveyor construction easier. These uses make the tool valuable during setup, even when it is not the ideal answer for long-term logistics.

The developer has indicated that the current vacuum may eventually be renamed or redesigned as a leaf blower that pushes materials. A separate, genuine vacuum would then pull materials and could better match requests for a storage bag or upgraded capacity. Because this direction is planned rather than confirmed as a finished feature, avoid treating it as a current mechanic.

Cleanup

Move loose materials away from crowded build zones before they block machines or conveyors.

Construction

Remove trapped water from queued buildings so underwater conveyor layouts are easier to place.

Steam

Use grabbing as a temporary workaround when steam becomes stuck inside caves.

Positioning

Relocate materials short distances, then transfer them into a stable conveyor or filter system.

Practical Rule

Use the vacuum to solve immediate placement problems, then build a permanent logistics route for recurring material flow.

Tool UseBest SituationLimitation
Loose-material cleanupClearing a blocked construction zoneNot a replacement for automated transport
Water pickupWater trapped in queued buildingsDoes not represent universal water collection
Steam grabbingMoving trapped steam in cavesDescribed as a workaround
Material positioningShort-distance layout adjustmentsStorage capacity is not established

How to Use the Vacuum Efficiently

The strongest vacuum routine starts with identifying the problem before clicking. If the issue is a one-time obstruction, manual movement may be appropriate. If the same material will appear repeatedly, automation should take priority. This prevents the tool from becoming a substitute for conveyors, filters, burners, or other production infrastructure.

The following process works well for demo-sized layouts and keeps the vacuum focused on utility tasks rather than repetitive hauling.

1

Identify the Material

Check whether you are moving water, steam, spores, slag, Amethelis, or another loose resource. Material behavior matters because some resources can accumulate faster than your available processing capacity.

2

Clear the Immediate Obstruction

Use the vacuum to open the construction area, remove a trapped fluid, or reposition a resource that is preventing a machine or conveyor from working correctly.

3

Choose a Safe Drop Zone

Place the material where it will not block a building footprint, cover a planter, interfere with a conveyor, or mix with a resource that needs a different treatment.

4

Replace Manual Handling

If the same problem returns, add a conveyor, filter, burner, planter collection route, or other permanent solution. The vacuum should finish the setup, not carry the entire production chain.

A safe drop zone should be separated from high-traffic production lines. This is especially important when dealing with spores or slag, since the demo can produce more of these materials than an early setup can process. Leaving loose resources beside a planter or conveyor may create another blockage instead of solving the first one.

SituationImmediate ActionLong-Term Fix
Water inside a queued buildingPick up the trapped waterContinue with the underwater conveyor build
Trapped cave steamGrab and reposition the steamUse the intended condensation or conversion route when available
Excess sporesClear the work areaIncrease processing capacity or redesign the production chain
Slag buildupMove it away from active structuresUse a filter and controlled burning arrangement
Amethelis stuck on mossRemove the obstruction manuallyImprove collection placement and material separation
Avoid Bulk Reliance

Do not assume the current vacuum can store, transport, or collect every material throughout an entire factory. Its confirmed utility is narrower than a dedicated logistics system.

Layout Planning for Vacuum Work

Good layouts reduce the number of times you need to reach for the vacuum. Keep construction corridors open, place collection points near production buildings, and avoid directing multiple materials into the same cramped area without a clear separation plan.

Planter boxes deserve special attention. Loose Amethelis and gold can become difficult to collect when moss, wet material, or spores remain on top of the collection area. A conveyor placed below a planter may not solve the issue if lighter or obstructing materials prevent the intended resource from reaching the belt.

Use the vacuum during the construction phase to clear these surfaces, then revise the layout if the same obstruction occurs repeatedly. A small amount of extra spacing is often more useful than repeated manual cleanup.

Open Build Corridor

Leave clear space around tall structures, conveyors, and queued buildings so the tool can reach problem areas.

Separated Drop Areas

Keep water, slag, spores, and valuable materials in distinct zones before routing them into processing.

Collection Access

Position conveyors and filters where materials can reach them without crossing planter surfaces or narrow gaps.

Layout ElementRecommended PracticeWhy It Helps
Conveyor entranceKeep the approach clearPrevents loose material from blocking intake points
Planter collectionSeparate valuable resources from moss and wet materialsReduces stuck or mixed resource piles
Tall structuresPreserve vertical construction spaceMakes building and path assignment less awkward
Fluid work areaKeep water-related construction near an open edgeSimplifies pickup and underwater conveyor placement
Slag processingUse a contained filter arrangementReduces uncontrolled spread during burning
Demo-Space Context

A cramped valley can make layouts feel more restrictive than intended. Treat tight spacing as a planning challenge in the demo rather than proof that every later map will use the same limits.

Handling Water, Steam, Spores, and Slag

The vacuum is most useful when several resource behaviors overlap. Water may interfere with construction, steam may become trapped underground, and production waste can overwhelm early processing. Each problem needs a different response.

For water, the practical confirmed interaction is narrow: water trapped inside queued buildings, shown by the green construction state, can be picked up. This allows players to place conveyor belts underwater more easily. It should not be generalized into a claim that all water can currently be vacuumed from every location.

Steam is similar. Grabbing it can help move trapped steam in caves, but this was described as a workaround. The intended flow involves condensation or manual conversion with the Cryoblaster, depending on the final implementation.

Spores and slag require stronger planning. If a single Flux Emanator cannot keep pace with early-game surplus, moving the excess with a vacuum only buys time. A filter-based burner arrangement provides a more sustainable response for cinder and slag management.

Controlled Slag Method

A filter set to Cinder can be filled and contained so that slag passing over it is automatically burned. Build around the filter carefully so liquid does not escape.

MaterialVacuum RoleBetter Supporting System
WaterPickup from queued green-square buildingsUnderwater conveyor construction
SteamTemporary repositioning from cavesCondensation or Cryoblaster conversion
SporesEmergency cleanup and space recoveryMore processing capacity and better production balance
CinderPossible movement before processingFilled, contained filter for automatic burning
SlagShort-term obstruction removalControlled burning and sealed liquid handling

A useful rule is to process the cause, not only the symptom. If spores are constantly piling up, improve the production chain. If slag repeatedly crosses a conveyor, adjust the filter or burner placement. If Amethelis cannot reach a belt, change the collection surface instead of repeatedly vacuuming the same spot.

Vacuum Setup Checklist and Upgrade Expectations

Before expanding a production line, confirm that your layout can handle the materials it will create. The checklist below focuses on practical preparation rather than unconfirmed future features.

Before Expanding Your Factory:

  • Leave an open corridor around queued buildings and conveyor entrances
  • Create separate drop zones for water, steam, spores, slag, and valuable resources
  • Check planter boxes for moss, wet material, and spores blocking collection
  • Prepare a filter or burner solution for recurring cinder and slag buildup
  • Use the vacuum for setup problems, then replace repeated manual work with automation

The planned distinction between a pushing leaf blower and a true pulling vacuum could make future layouts more flexible. A dedicated vacuum with a storage bag or upgradeable capacity would be particularly useful for collecting material in one location and dumping it elsewhere. However, those features should be treated as development direction until they are formally implemented.

FeatureCurrent StatusPlanning Implication
Current vacuum utilityAvailable in the demo contextUse for cleanup, water, steam, and positioning
Storage bagRequested by players, not confirmed as currentDo not plan a factory around portable storage
Upgradeable vacuum capacityDiscussed as a possible improvementKeep temporary drop zones available
Leaf blower behaviorDiscussed as a possible rename and push functionSeparate push and pull roles in future layouts
True pull vacuumDiscussed as a planned additionRevisit cleanup routes when implemented

For continuing development details, consult the Sandustry Steam discussion about the demo vacuum and related systems. It includes developer clarification about trapped steam, water in queued buildings, planned tool changes, hauler quality-of-life improvements, and early-game resource surplus.

Planning Ahead

Build flexible drop zones and modular conveyors now. That makes it easier to adopt future vacuum storage or push-pull changes without rebuilding the entire factory.

Sandustry Vacuum FAQ

Q: What does the Sandustry vacuum do in the current demo?

It functions as a utility for moving loose materials and solving local construction problems. Confirmed uses include handling trapped steam and picking up water inside queued green-square buildings.

Q: Can the vacuum collect water anywhere?

The confirmed interaction is water trapped inside queued buildings. Universal water pickup was discussed as a planned Grabber upgrade, so it should not be treated as a current everywhere-collection feature.

Q: How should I deal with too many spores or slag?

Use the vacuum to clear immediate obstructions, then improve the production system. For cinder and slag, a contained filter arrangement can support automatic burning when configured correctly.

Q: Will the current vacuum receive storage upgrades?

A storage bag and upgradeable capacity were suggested as useful ideas. The developer also discussed turning the current tool into a leaf blower and adding a separate true vacuum, but these should be treated as planned direction until released.

Key Takeaway

The vacuum is a flexible support tool, not the foundation of your logistics network. Use it to stabilize construction, then let conveyors and processing systems handle recurring work.